Release changelog

Every release published by Lucas-blip-png/dkb-pc-recomp from v0.1.0 through v0.3.0, with engineering summaries, byte sizes and SHA-256 hashes.

  • Latest: v0.3.0 (2026-11-12)
  • Total releases: 3
  • Total downloads: 22,754
Desktop gaming PC workstation with dual monitors and tempered glass chassis
Windows x64 desktop workstation for Vulkan 1.3 and DLSS
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Stepped limestone tiers of the Temple of the Inscriptions surrounded by dense jungle canopy at Palenque
Stepped stone tiers and jungle canopy at Palenque
Macro view of a handheld mainboard PCB and multi-core GPU silicon package
GPU silicon pipeline (Ampere to Maxwell to SPIR-V)
Open Apple laptop in three-quarter side profile on a studio background
macOS ARM64 preview target (MoltenVK and GfxBackend)

Release cadence (3 releases since November 1, 2026)

Since the repository was created on November 1, 2026, Lucas-blip-png/dkb-pc-recomp has published 3 tagged releases totaling 22,754 asset downloads (checked November 12, 2026). Expand any release below for a technical summary, asset byte counts and SHA-256 checksums:

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v0.3.0 — DKB Recomp v0.3.0November 12, 2026, 10:06 UTC

Adds temporal DLSS (sub-pixel jitter, depth & camera motion vectors to NGX), experimental HDR10 output and native Bananza HDR10 (DKB_HDR_NATIVE=1 on 3.2.0, #150), dynamic render-target pool scaling for 3840x2160 & 5120x1440 (#152), 3840x1600 & 5120x2160 ultrawide presets (#168), FRAME_GEN=2x frame generation, TOTK_FPS_LIMIT=unlimited (#113), smash radial-blur release above 60 fps (#158, #159), TOTK_HEAP_LAZY=1 lazy heap commit (14.5 GiB -> 9.3 GiB, #126), TOTK_DYN_UBO (+16% fps in dense areas, #161), worker-thread pass slicing (DKB_REPLAY_THREADS, #195) and helper threads (#164, #185), inlined merge sort (#184), split Display/Graphics tabs (#170) and Controller / Mouse & Keyboard pages (#171, #192), shell-special path check (#189), macOS duplicate symbol fix (#178), and GfxBackend routing for Metal (#179).

View v0.3.0 release notes on GitHub

v0.2.0 — DKB Recomp v0.2.0November 9, 2026, 01:24 UTC

Adds support for game update 3.2.0 (title version 458752) from .nup containers (#59, holding 60 fps for 150 s at start on RTX 5060 Ti), add-on content (DLC) reader (aoc- folders), fixes AMD RX 9070 XT cyan map wedges (#125) and fragment NaN bloom bands (DKB_NAN_GUARD, #132), fixes silent left audio channel in the first 20 seconds, warns when Windows commit limit is below 24 GiB, caches SPIR-V hashes for MoltenVK (#119), skips unchanged untracked texture re-uploads (#120), and adds 1D image atomics and packed-half shader translations (#115, #121).

View v0.2.0 release notes on GitHub

v0.1.0 — DKB Recomp v0.1.0November 8, 2026, 05:22 UTC

First public release of DKB Recomp: static recompilation of Donkey Kong Bananza (Switch 2 base 1.0.0) to a native Windows x64 Vulkan executable, plus Linux x86-64 (setup.sh) and macOS ARM64 (setup.command) preview packages. Plays from the title screen through the tutorial cave, cutscene and first stage on recent NVIDIA GPUs with GPU ASTC compute decoding (#38), 31.25 MHz Switch 2 guest tick counter (#25), and verified ExeFS/RomFS installer (#19).

View v0.1.0 release notes on GitHub

DKB Recomp recommends a gamepad on Windows, Linux and macOS via its SDL3 Horizon host, with dedicated Controller and Mouse & Keyboard settings tabs plus Bananza action descriptions. These controllers pair cleanly on PC:

ControllerBest For in DKB RecompHardware AdvantageLink
GameSir Cyclone 2Tunnel punching & 3D camera controlTMR sticks, Hall linear/microswitch triggers, 1000 Hz wireless dongleView on Amazon
8BitDo Ultimate 2 WirelessDesktop Windows & Linux setupZero-drift TMR sticks, charging dock, Switch/XInput mode switchView on Amazon
Sony DualSenseLow-latency USB & SDL3 promptsResponsive face buttons, crisp D-pad, native SDL3 HID supportView on Amazon
Xbox Wireless ControllerPlug-and-play Windows 10/11Native Windows XInput & Linux xpadneo pairing with zero setupView on Amazon

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